Officially Unofficial Decay Chain Updates/Feedback

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Officially Unofficial Decay Chain Updates/Feedback

Post by SkeletonSoftware »

Welcome to the (Un)Official Decay Chain feedback/updates/discussion thread.

What is Decay Chain?
Decay Chain is a Semi-Retro FPS in active development in Godot Engine, Heavily Inspired by games like Half Life, Quake, and Unreal Tournament, that supports several multiplayer game modes, targeting Desktop, Android, and VR. Eventually there will be a campaign for the game, which is ostensibly the goal of making the game, but the journey to get there involves creating an FPS engine inside of Godot to support this goal, which has the byproduct of creating our own little environment that we can create custom games, maps, characters, and anything else we want inside of it.

Decay Chain started out life as a game jam entry that grew into our own petri dish to experiment and create our own "digital space" not bound by any external entities; something we could truly call our own.
Who is making Decay Chain?
Decay Chain is developed by Skeleton Software, a small group of game devs working on games as a hobby (with the goal of maybe making money selling games some day lol). I am one of the aforementioned devs (and hypothetically the leader of the group), along with Robot, Gator, and Mantis. This game is mostly a side project for all of us and has been in production since around 2023 onward.
Where can I get Decay Chain/See more Info about the game?
Decay Chain is available for purchase here: https://skeletonsoftware.itch.io/decay-chain
However, I'm still handing out playtest keys since the game is still far from complete and there are plenty of bugs still. If anyone would like a playtest key, I can DM them here or on Discord/Matrix/Email/Etc.

To start this thread off, here is a video walkthrough of the new CTF map coming in the v0.0.8 update Soon(tm): https://youtu.be/BeqRt0JeeC4
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Re: Officially Unofficial Decay Chain Updates/Feedback

Post by Kiri Artemis »

Are you planning to have multiplayer mode bots at any point in the future?
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Re: Officially Unofficial Decay Chain Updates/Feedback

Post by SkeletonSoftware »

As far as bots that take the place of other players in game modes, we don't really have any plans for that now just due to the complexity of making intelligent enough bots that play the game mode objectives.

However, I do have a couple co-op PvE game modes in mind that would use our NPC bots. One of which I want to make is a base defense wave-based game mode where you have to fend off hostile and increasingly well armed gnomes.
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Re: Officially Unofficial Decay Chain Updates/Feedback

Post by SkeletonSoftware »

New video testing out CTF with some of the new gun improvements for v0.0.8. This update is so far one of our largest updates yet.
https://youtu.be/ps2ztuw1C1s
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Re: Officially Unofficial Decay Chain Updates/Feedback

Post by SkeletonSoftware »

While work on the next update continues, one of the devs made a fun little render using Decay Chain assets and my cat that I recently modeled (who is also now in the game files lol)
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Re: Officially Unofficial Decay Chain Updates/Feedback

Post by SkeletonSoftware »

Decay Chain v0.0.8 will be releasing by this weekend after over 300+ commits(!) making it our largest update yet. Below are a couple screenshots of the new map ctf_venworlds, heavily inspired off of facing worlds and 2fort.
Also below I've attached what will likely be the final patch notes (if there aren't any extra last minute bugs to fix). Planning on releasing the update on itch sometime after 5pm PST on 7/10/26 (Today technically as of writing)
screenshot_2026_7_7_7_17_6.jpg
screenshot_2026_7_7_7_17_6.jpg (209.83 KiB) Viewed 1069 times
screenshot_2026_7_7_7_17_18.jpg
screenshot_2026_7_7_7_17_18.jpg (177.86 KiB) Viewed 1069 times
0.0.8

New
Gamemodes
+ New Gamemode: Capture the Flag
Weapons
+ New Weapon: Sniper Rifle (WIP)
+ New Weapon: Sawed Off Shotgun
+ New Weapon: Ven Beam Emitter
+ New Weapon: Fists (WIP)
+ New Item: Soda (WIP)
+ Weapon Animation Improvements
+ Bullets now make a "whizzcrack" sound on impact
+ New Building: Resupply Cabinet (Gives HP/Ammo Refills)
Maps
+ New Map: CTF Ven Worlds
+ New Map: CTF Clear Swamp
+ New Map: GoKart Sneezy Way
+ New Map: dc_construct
Player Models
+ New Player Model: DAIsy
+ Golem now has voice lines on spawn/death
General
+ Killfeed improvements and colorization
+ Multiplayer Host screen displays current selected map
+ Added NoClip bind to "V" key
+ Username/Team/HP tooltip when looking at a player (WIP)

+ Upgrade to Godot 4.7

Fixes
- Better controller support.
- Deployer: More Deployable Types + GUI Improvements
- Solved weapon swap lag
- Removed GUI clutter in some menus
- Spring Launcher projectiles sync properly in Multiplayer
- Player duck animation reflects true hitbox
- Pronoun display in leaderboard now shows correctly
- Fix certain weapons using old ammo/mag system
- Suit energy not being given on login for certain gamemodes
- Failover for maps missing spawnpoints
- Fixes for GUI theme consistency of GUI element sizes
- General stability improvements
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Re: Officially Unofficial Decay Chain Updates/Feedback

Post by Lightman68 »

The attachments are making me think of those UT99 maps with the two towers in outer space. I never played unreal when I was younger but what got me into it now was listening to some atmospheric jungle mixes on youtube. Lookin good!

edit: Oh shoot yeah u mentioned it was inspired by facing worlds :P sry
"D a m n" - Duke probably
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